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UI

A collection of 3 posts
objective c

Scaling a UIView with subviews staying the same size

Easiest way to scale a UIButton or a UITableViewCell is to set a transform on it: view.transform = CGAffineTransformMakeScale(1.5f, 1.5f); If this works for you that's perfect, but sometimes some subviews start looking bad when zoomed in, especially images and text. To make the UIView
01 Nov 2014 1 min read
pixel perfect

Aligned UIViews

The iOS Simulator has some nice debugging options. One of the is the Color Misaligned Images option. According to the documentation: > Places a magenta overlay over images whose bounds are not aligned to the destination pixels. If there is not a magenta overlay, places yellow overlay over images drawn
01 Oct 2014 3 min read
objective c

Human Interface Guidelines compliant UIButton subclass

iOS Human Interface Guidelines [https://developer.apple.com/library/ios/documentation/userexperience/conceptual/mobilehig/LayoutandAppearance.html] tell us: > Make it easy for people to interact with content and controls by giving each interactive element ample spacing. Give tappable controls a hit target of about 44 x 44 points. Sometimes
05 Sep 2014 2 min read
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