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NSOperation

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enumerateObjectsUsingBlock:

Hard to notice multithreading bug

During working on my UIBezierPath reimplementation to enable checking for crossing paths I encountered a bug. The bug was really hard to debug. It happened randomly. App was generally unstable, it was crashing randomly and in random functions, both mine and Apple's dealloc, retain, etc. I was quite
11 Nov 2014 2 min read
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